For A Better Future!
Far far away, behind the word moun- tainsar from the countries Vokalia and Consonantia.
Reach new heights of success while working with the brightest minds in the industry.
[/fsn_text][/fsn_column][/fsn_row][fsn_row row_width="container" row_style="light" background_repeat="repeat" background_position="left top" background_attachment="scroll" background_size="auto" background_image_xs="show"][fsn_column width="12" column_style="light" user_classes="jobs-detail-wrapper" padding="{"top":"60px"}" style=""][fsn_text]Islamabad Pakistan, PK PKR 50,000- PKR 100,000 Full Time
[/fsn_text][fsn_text]You love games and can’t wait to build the future of entertainment. You get upset when there are redundant clicks or when menus are inconsistent. You love picking the right font for the right situation and making things feel so easy for the user. You love “The Design of Everyday Things” because physical things have interfaces also!.
You’ll be a part of a small, tight-knit team where you’ll learn and adapt at a very rapid pace and become an integral part of team.
[/fsn_text][/fsn_column][/fsn_row][fsn_row][fsn_column width="12" column_style="light" user_classes="jobs-detail-wrapper" style=""][fsn_text]- Work closely with producers, game designers, artists, and engineers to create wireframes user-flows and interfaces for our arcade and large scale video games.
- Understand how digital and physical experiences blend together.
- Evolve rough ideas into polished user flows and pixel-perfect interfaces.
- Predict, identify, and resolve experience design issues that could impede player experience in your general product area.
- Conduct and interpret user tests and interviews to identify user behavior and areas to optimize user experience.
- Discover what matters to users and help determine not just what things look like, but how they work and what we build next.
- Minimum of 4 years experience working in UX/UI.
- Strong portfolio in shipped games; RPG games.
- Experience with multi-point touch screen interfaces.
- Proficient with Adobe Creative Suite, and super bonus for Unity.
- Demonstrable aptitude in wireframing, graphic design and interface design.
- A track record of excelling with little supervision.
- Experience with Unity3D and 3D Rendering skills.
Reach new heights of success while working with the brightest minds in the industry.
[/fsn_text][/fsn_column][/fsn_row][fsn_row row_width="container" row_style="light" background_repeat="repeat" background_position="left top" background_attachment="scroll" background_size="auto" background_image_xs="show"][fsn_column width="12" column_style="light" user_classes="jobs-detail-wrapper" padding="{"top":"60px"}" style=""][fsn_text]Islamabad Pakistan, PK PKR 100,000 - PKR 150,000 Full Time
[/fsn_text][fsn_text]A designer with a passion for RPG games and an understanding of the industry, market, and target audiences. As a Game Designer here at you’ll find yourself in a cross-functional role, working with developers and the marketing team to create engaging and original games.
[/fsn_text][/fsn_column][/fsn_row][fsn_row][fsn_column width="12" column_style="light" user_classes="jobs-detail-wrapper" style=""][fsn_text]- Should be creative enough to design multiple devices and user imagination.
- Should be able to plan and implement (Modes / Levels, Economy, Inventory, FTUE.
- Good Knowledge and Implementation of User Interface (UI to Monetization, UI to Inventory, Side Dressings, Runtime Randomization).
- Design Best Experience, Design as per Genre Targeted Audience, Max Ach / Min Failure, AD Pattern / IAP Placement, Rating Pop-ups, Interactions / Camera Angles.
- Good Knowledge and Implementation of Social Media Placement (Inventory Tie Up, Gameplay, Max Feel).
- Good knowledge of Game Content (Panels, Voice Overs Text, Animations).
- Should have shipped at least 3 games of RPG style.
- Minimum 2 Years of Working Experience.
- Expertise in prototype (Idea to the concept, Storyboards, Concept to playable).
Islamabad Pakistan, PK PKR 25,000 Internship
[/fsn_text][fsn_text]As a Visual Effects Intern you will work alongside the best and the brightest artists to learn different aspects of a VFX artist’s responsibilities in a game production studio environment. You’ll engage in creating real-time VFX assets .This position requires an individual with great artistic sensibilities, robust technical skills, and a strong work ethic.
The individual must be passionate about learning what it takes to be a successful Visual Effects Artist in the video game industry.
[/fsn_text][/fsn_column][/fsn_row][fsn_row][fsn_column width="12" column_style="light" user_classes="jobs-detail-wrapper" style=""][fsn_text]- Recreate natural phenomena such as fire, smoke, explosions, dust, water, and weather systems using a proprietary Treyarch toolset.
- Set dress gameplay spaces with ambient atmospheric effects and produce stunning scripted effects for high-impact game moments.
- Learn different aspects of a visual effects artist’s responsibilities in a game production studio environment.
- Create textures for use in particle effects using Nuke and other 2D/3D applications.
- Engage in a self-driven project that demonstrates what you have learned while at Treyarch.
- Create VFX in Unity3D using unity VFX graph and Particle Systems.
- Portfolio or demo reel showcasing your work
- Possess drive and flexibility to quickly learn new pipelines and toolsets
- Must have a good understanding of the principles of animation and composition
- Basics of any 3D tool like C4D, blender etc
- Good skills using image editing software such as Nuke, After Effects, or Photoshop
- Good verbal and written communication skills when collaborating with others